It's probably been a long time coming. I recall starting animations in Flash back when it was version 2 and I managed to trick getting version 3 from the supplier (I actually used it when it was called SmartSketch, but that's showing my age). At the time, it was a perfect and economic way to begin animating on a budget. And it had so many opportunities to develop cross platform and multiple media applications using the libraries built for production. But Flash had a downside I was always aware of, it wasn't being designed for animators. And to this day it has grown to become the behemoth of a program it is today, with so many bells and whistles it's mind blowing. Far from the days of simple animation and action scripting. It's now bloated with large MB's of unused indented applications. The new versions of Flash only introduce new bugs.
Time for change. Step in ...
Toon Boom Studio
It really does make a difference to have a program built by people who understand your needs and don't inflate the size of the application with unnecessary things. I made the decision to convert to using Toon Boom only recently as I found myself preparing to animate after a long break. The thought of going back to using Flash after such a time was daunting. The program has changed and the interface as well. I thought if I was going to have to train myself again, I'd rather make it for a change. So with the release of version 4 I decided to commit to learn and develop with Toon Boom Studio 4. Goodbye to the bugs of Flash. Hello to a world of animation software with support.
It has been an interesting time after receiving the software, the interface is staggering to get over and locating and familiarising myself with the whole animation process in a digital fashion with the program. I'll post some noticeable differences here shortly.






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